

#AVERNUM 6 GOOD STARTING PARTY SERIES#
Spiderweb's lead, Jeff Vogel, has stated multiple times that retaining assets to use in a series plays a key part in his business model. But this is one area where the franchise's age is a bit of a problem. The mid-90s era level of graphics will bother some people, but they're generally good enough to keep you engaged in the game. Graphics/engine Avernum 6 continues the competent and well-designed graphics of its predecessors with no real change, other than some more flexibility in screen resolution. The main strength of any Avernum has always been its huge explorable world, supported by competent-to-good writing and simple but good turn-based combat, all executed in isometric view with competent if unspectacular graphics. At its core, Avernum remains unchanged, it is an exploration and combat-heavy RPG in which you control a party of four characters you create at the start of the game, pursuing a number of consecutive main missions (or mission-groups) and of course taking on every rat-infested cellar and bug-butt collecting quest they bump into along the way.

Spanning a decade, the Avernum series has always stuck to the same core formula while slightly improving and upgrading graphics, UI, writing and other gameplay elements from title to title. Avernum 6 is the closing chapter of Spiderweb's flagship series, the first three of which are remakes of earlier Spiderweb titles, and the latter three an original trilogy.
